Trip Report - Kennywood

West Mifflin, Pennsylvania - 07/19/1996


"It's (John) Miller time!"

One of these days, I'm gonna remember that it is a three-hour drive to get to Kennywood. I didn't arrive at the park until nearly 3:00pm. Of course, that had its advantages...there was no traffic jam trying to get into the park. Unlike my last visit, Kennywood was not on-target to set any attendance records, though it was a healthy crowd. There were several picnics in the park, but no huge ones. Hey! I did something right for a change!

The Jack Rabbit

I began, as I often do, by wandering the park, making a quick stop at the smooth-running Jack Rabbit. There is something very special about seeing so many people having so much fun. And when you hear the train cruising down the double-dip and notice that the train is nearly silent in the dip, then you know the ride is doing its thing really well. Jack Rabbit is most definately a back-seat ride, so that's where I headed. Slide in under the lap bar, click the strap together, and before you know it, you're heading down into the ravine. It's smooth, it's fast, and it's a lot of fun, with a good load of air-time. It's a very simple ride...there is a deep dip into the ravine, back up and into a tunnelled turnaround, another deep dip and a rise to the chain lift. The chain lift leads to a turnaround over the station, and then into a deep double-dip. As the train goes over the double-dip, riders get to find out what the lap bar is for as they are catapulted out of their seats. Happy 75th Birthday, Jack Rabbit!

The Racer

Moments after exiting the Jack Rabbit, I headed for the Racer. The Jack Rabbit is possibly the perfect example of the proper way to build a ravine coaster. John Miller's 1927 Racer, on the other hand, is a good example of how not to build a ravine coaster: the highest point on the ride is located directly over the deepest part of the ravine. Even so, this ride is great fun, and running really smoothly. My first ride was in the front seat, and I noticed that there is a hint of floating air at the peak of each and every hill in that seat. My apologies to the platform attendant whose fingers I think I smashed when I closed and checked my lap bar. Oops! Racer also has a very inefficient loading procedure...I counted a 4:20 dispatch interval for a 1:51 ride. Even running two trains (one pair, 48 riders total), that makes for an hourly capacity of about 624 riders. The worst part is that it isn't because of the crew doing anything particularly inefficient; it's just slow. Jack Rabbit is much faster; perhaps it is a data point against flush loading. I noticed that the local riders are generally not "into" the hand-slapping and such of the Racer. I had noticed that before. Oh, well...

Thunderbolt

Unfortunately, I only got one ride on this one before it broke down, in Seat #3. It's running rougher than I remember, which suprised me. It's still a fantastic ride, though. It feels like the trim brake at the exit from the helix is hitting a little hard, but that may be my imagination. I wish this ride weren't 200 miles away!

Steel Phantom

It's well known that I'm not a great fan of the Phantom, but I rode it anyway. And I was glad I did. I don't know if I have grown slightly, or if Kennywood read my complaint from last season, or if they figured it out themselves, or what... But it seems that the overhead-bar pivot is lower this season than last season. I noticed last year that with the new car bodies, I suffered headbanging because the bar landed about even with my ears. This year, as two seasons ago, the bar battered me about the neck and shoulders instead, which is considerably more tolerable. Consequently, I actually had a chance to appreciate and enjoy the extended stretches of 65 and 80 mph at the bases of the first and second hills. Oh, sure, the Phantom is still a rough, wild ride...rough referring to "violent", not "bumpy." But it is a lot more rideable than it was last season. I even noticed a hint of air-time at the top of the second hill. It was quite possibly the best ride I've had on the Phantom.

Lil' Phantom

The signage on this coaster indicated I was too tall to ride, and I didn't push the issue. Anyone know who built this kiddie coaster? I suspect that it might be a Molina, since it looks an awful lot like the Cannonball at Adventure World.

Other Stuff

I made an effort to ride most rides in the park. I didn't do the Roll-O-Plane, Enterprise, Pirat (How'd I miss that one?!), or Muzik Express, and the Phantom Phlyer (Hmmm...name based on a trip to Elysburg?) was closed all day. Every ride in the park runs exceptionally well, from the one-of-a-kind classics (Traver Auto Ride, Traver Tumble Bug, Aeroaffiliates Flying Coaster) to the most modern rides in the park (Chance Wipeout). And it is nice to ride a carousel that runs at a decent speed (about 5 RPM), and on which the jumping action is actually smooth even if the crank arms are unbalanced. I still wish Kennywod would put stirrups on the carousel figures. Well, a ring-arm would be nice, too... 8-). Also, Kennywood's Whip is a 16-car monster...I think the 12-car model provides a slightly better ride, but you don't see many of these things anymore!

Kennywood was a refreshing trip for me. Except for Holiday World, where there was a coaster-nut event going on, Kennywood has had the nicest crowd of any park I've been to this season. Line jumping was non-existent, and people even walked through empty queue sections instead of climbing the rails. Parents did a great job of keeping their small children clear of the yellow lines and such, and I think I only encountered one person inconsiderately smoking in the queue the entire day. Almost without exception, this was an extremely polite crowd. In short, if all parks had the kind of clientele that Kennywood had yesterday, we would likely have never heard of such innovations as queue gates, platform spiels, people-staples, and other things that Kennywood lacks. Kudos to the Pittsburgh crowd!

And finally, a spy report: Behind the Tumble Bug, there are several steel cylinders, each containing four rails mounted on the interior surface, and a ladder in the middle. These look very much like the sort of tower that is used for the Intamin Giant Drop, so there is good reason to think the rumors may be true. I failed to check this out with the park office.

Next trip: Cedar Point
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--Dave Althoff, Jr.